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首页游戏资讯游戏新闻 → 恐怖黎明1.007版本更新了什么 1.007版本更新内容一览

恐怖黎明1.007版本更新了什么 1.007版本更新内容一览

相关软件相关文章发表评论 来源:西西整理时间:2016/12/23 15:53:58字体大小:A-A+

作者:西西点击:144次评论:0次标签: 恐怖黎明

  • 类型:修改器(游戏工具)大小:478KB语言:中文 评分:10.0
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恐怖黎明已经更新到了1.007版本,这次版本更新的内容也有点大,下面小编就来给大家介绍一下恐怖黎明1.007版本更新内容一览,希望能帮助各位玩家!

更新内容:

技能篇:

战士专精:

Break Morale: slightly reduced Physical Resist Reduction scaling at ultimate ranks to 40 by max ultimate rank

战吼进阶破胆:轻微随等级降低物理降抗,满级降到40。

Counterstrike: added Physical Retaliation and % Total Retaliation bonus

反击:增加物理反击和全部反击伤害%加成奖励

Deadly Momentum: slightly reduced flat Physical damage

节奏打击进阶——致死旋律:轻微降低物理点数伤害

Forcewave: increased % Weapon Damage by 15%, 185% by rank 16, 225% by max ultimate rank

立场波:增加15%武器百分比伤害,16级185%,满级225%

Field Command: increased Offensive and Defensive Ability scaling with rank

指挥领域:随等级增加oa、da

Menhir's Bulwark: reduced Health Regeneration scaling at ultimate ranks to 150 by max ultimate rank

曼海尔的壁垒:降低生命恢复,22级现在只有150秒回

Overguard: reduced % Health Regeneration bonus to 115% by rank 12, 170% by max ultimate rank

战斗警觉:降低%生命回复,12级现在是115%满级170%

Squad Tactics: increased % All Damage scaling with rank

小队战术:随等级增加全部伤害加成

Veterancy: increased Health Regeneration scaling with rank

久经沙场:随等级增加秒回

神秘专精:

Curse of Frailty: reduced % Physical Resistance Reduction to -25% by rank 10, -35% by max ultimate rank

虚弱诅咒:降低物流降抗,10级现在是25%,满级35%

Vulnerability: reduced % Resistance Reduction to -30% by rank 10, continues to scale to -40% by max ultimate rank

虚弱诅咒进阶:降低元素、活力、毒酸降抗,现在10级30%,满级40%

Possession: Energy Cost removed

附身:不再消耗能量

Solael's Witchfire: slightly increased Chaos damage scaling with rank

索拉尔的巫火:轻微随等级增加混乱伤害

Second Rite: increased Vitality damage scaling with rank

巫火进阶:随等级增加活力伤害

爆破专精:

Fire Strike: Increased damage scaling a bit on Fire Strike and scaled it back a little on Explosive Strike to make the base skill a little more appealing relative to the mod, especially given that the mod provides radius damage.

火焰打击:基础伤害成长上调,而进阶爆裂打击的伤害成长下调。让基础技能给进阶提供爆炸伤害,从而让这两个技能具有更高的相关性

Explosive Strike: now also works with melee weapons, slightly reduced damage (see above)

爆裂打击:现在对近战武器有效,轻微降低伤害(看上面)

High Potency: increased Total damage bonus from 150% to 166%

高能配方:继续增加伤害,总伤害修正从150%增加到166%

Grenado: increased Radius to 3.0, slightly reduced Energy Cost scaling with rank

Added a new Transmuter for Grenado called Skyfire Grenado that converts 50% of Physical damage to Lightning

手雷:绑定增加到3米,轻微随等级降低魔耗。增加一个新的叫做天火手雷的变异——提供50%物理转电

High Impact: reduced Energy Cost scaling with rank, % Crit damage bonus has been moved to the second modifier. Fire damage scaling with rank increased.

手雷1进阶-高热配方:随等级降低能耗,%增加暴伤转移到2进阶。随等级增加火伤。

Skyfire Grenado: has been redesigned and renamed to Shattering Blast, now increases % Pierce, % Fire and % Crit damage as well as an added Internal Trauma bonus. Reduced Energy Cost scaling with rank

原天火手雷:重新设计叫做震爆,增加%穿刺火焰和暴伤加成和创伤奖励。随等级降低能耗

Mortar Trap: increased fire damage scaling with rank

迫击炮:随等级增加火焰伤害

The Big One: increased Physical and Fire damage scaling with rank

巨型炸弹:随等级增加物理和火焰伤害

Temper: increased Armor scaling with rank

回火:随等级增加护甲

Ulzuin's Wrath: increased Fire and Lightning damage

奥祖因的愤怒:增加火焰和闪电伤害

夜刃专精:

Amarasta's Blade Burst: increased % Weapon Damage by 15%, 180% by rank 16, 210% by max ultimate rank

刃爆:增加15%武器伤害,现在180% 16级,210%满级

Elemental Awakening: increased Frostburn damage scaling with rank, particularly at ultimate ranks

元素觉醒:随等级增加霜燃伤害,最高级增加非常多

Nightfall: increased Frostburn damage scaling with rank. Significantly increased Life Leech damage scaling with rank, particularly at ultimate ranks.

夜幕降临:随等级增加霜燃伤害。显著增加生命吸取伤害,满级增加非常多。

Devouring Blades: increased % Pierce, % Bleed and % Damage Converted to Health scaling with rank. Added Vitality damage.

毁灭刀锋:随等级增加%穿刺、流血和伤害转化生命。增加活力伤害

Merciless Repertoire: added flat Poison damage

毁灭终章:增加点数毒伤

Nidalla's Hidden Hand: % Pierce dealt as Acid conversion now scales with rank, starting at 5% and scaling to its previous value of33% by rank 8. Scales up to 65% by max ultimate rank. Pierce builds can now gain a small Total Speed debuff from this skillwithout taking a large hit to their damage, likewise Acid builds can invest further to specialize.

尼达拉的隐手:%穿刺转酸伤现在随等级增加,1级5%,8级33%,满级65%。穿刺bd现在可以投入一点获取减速效果,酸性bd可以尽量高增加转化

Night's Chill: significantly increased Cold damage and added Frostburn damage, reduced % Resistance Reduction to -30% by rank 10, -40% by max ultimate rank

暗影之舞:显著增加冰伤,增加霜燃伤害,降低减抗效果。显著10级-30%,满级40%。

Phantasmal Armor: increased Armor scaling with rank

幻影护甲:随等级增加护甲

Ring of Steel: increased Pierce damage scaling with rank, % Weapon damage now scales up to 170% by rank 16, continues to scale to 210% by max ultimate rank

钢铁之环:随等级增加穿刺伤害,提升%武器成长比例,现在16级170%,满级210%。

Circle of Slaughter: increased % Crit damage to 35% by rank 12, 45% by max ultimate rank, increased Bleed damage scaling with rank

屠戮之环:随等级增加暴伤,12级35%,45%满级,增加流血伤害

萨满专精:

Brute Force: slightly increased Lightning damage scaling at ultimate ranks

残忍之力:随等级轻微增加闪电伤害

Devouring Swarm: increased Vitality damage scaling with rank, reduced % Vitality Resistance Reduction to -70% by rank 16,-90% by max ultimate rank, reduced % Bleed Resistance Reduction to -40% by rank 16, -50% by max ultimate rank

虫群:随等级增加活力伤害。降低活力降抗成长,现在16级-70%,满级90%,流血将抗成长降低,16级40%,满级50%。

Storm Totem: increased Lightning damage scaling with rank

闪电图腾:随等级增加闪电伤害

Corrupted Storm: fixed an issue with the Lightning damage not properly converting to Vitality damage

闪电图腾变异:

Wind Devil: increased Physical and Electrocute damage scaling with rank

风魔:随等级增加物理和电击伤害。

Maelstrom: increased Lightning and Electrocute damage scaling with rank

风魔2进阶:随等级增加闪电和电击伤害

Stormcaller: increased Electrocute damage scaling with rank

风暴契约“随等级增加电击伤害

Wendigo Totem: slightly increased Vitality damage scaling with rank

回血图腾:随等级轻微增加活力伤害

Blood Pact: added flat Vitality damage

雪之契约:增加活力点伤

星座篇:

Eel: added 4% Move Speed

鳗鱼:增加4%移动速度

Harvestman's Scythe: added 4% Move Speed

镰刀:增加4%移动速度

Sailor's Guide: increased % Move Speed to 8%

指南针:移动速度变8%

Bat Fangs: reduced cooldown to 0.6s, projectiles now have 100% chance to pass through enemies

蝙蝠星座技能:cd降低到0.6s,百分比几率穿透敌人。

Blades of Wrath: reduced number of projectiles to 15 by max rank

愤怒之刃:降低投射物数量,满级现在15个。

Blizzard: increased Frostburn damage and increased % Weapon damage to 16%, increased Projectile Radius to 2.0 and reducedTarget Radius to 5.0

暴风雪:增加霜燃伤害,增加百分比武器伤害到16%,增加投射物半径,缩小攻击范围

Bull Rush: reduced % Weapon damage by 5% at max rank, increased Physical damage

公牛星座技能:满级降低5%武器百分比伤害,增加物理伤害。

Elemental Barrier: fixed missing visual effect indicator

元素护盾:修复看不到的视觉效果指示

Falcon Swoop: reduced % Weapon damage by 5% at max rank, increased Physical damage

鹰隼技能:满级降低5%武器百分比伤害,增加物理伤害

Meteor Shower: increased Physical and Fire damage, increased Projectile Radius to 2.4 and reduced Target Radius to 5.0

火炬技能:增加物理和火焰伤害,增加投射物半径到2.4米,攻击范围缩短为5米

Raise the Dead: increased the total speed and aggressiveness of the summoned skeletons

亡灵星座技能:增加召唤物全速和仇恨

Spear of the Heavens: increased radius to 2.4, % Weapon damage by 10% and increased Aether and Lightning damage

天堂矛:增加半径到2.4米,武器百分比增加10%,增加虚化和电伤。

Targo's Hammer: reduced % Weapon damage by 16% at max rank, increased Physical damage

泰格之锤:满级降低16%武器百分比伤害,增加物理伤害

Tempest: increased Lightning and Electrocute damage

暴风雨:增加闪电和电击伤害

Tsunami: increased Cold and Lightning damage, significantly increased Frostburn damage

海啸:增加冰、电伤,大幅增加霜燃伤害

装备篇-传奇部分:

深渊面具:增加20%流血抗

奥秘火铳:增加攻速到16%,oa提升到33

冬王之祸巨剑:增加15%施法速度

机械师的交火:增加4%cdr手雷加成+3增加攻速到15%

机械师的齐射:增加4%cdr,罐式炸弹加成+3增加oa到45

黑焰盟约套装:增加300生命奖励

黑焰盟约头盔:增加22%毒抗

血怒肩胛:增加14%混乱抗

巨蟒头环:增加20%活力抗

千里眼的头盔:生命降低至90

千里眼的护肩:oa降低至45

永恒风暴秘典:oa增加至65,增加技能伤害

冬王之冠:增加33元素抗,增加6%生命,增加技能伤害

屠魔者夹克:能量回复增加至2.5,增加15穿刺转活力

屠魔者头盔:增加30冰伤转活力

屠魔者手枪:能量回复增加至2.5

正义面甲:增加+1爆破专精

凯法佐斯的雕文印玺:宠物暴伤加成降低至5%,物转电降低到25%,宠物电点伤降低到3-18

正义手套:oa降低至24

山脉之心吊坠:增加召唤物攻速、轻微增加伤害和生存能力,增加24%活力抗,6%施法速度,攻速增加到6%、

地狱熔岩裤子:+2复仇烈焰变+2手雷

埃斯考恩触手:增加14%释法速度

飞弹套装:增加暴伤奖励到18%,新增-20%虚化抗

马套:套装技能变4.5s,原来是4s -2cd

复仇真理面具:+2复仇烈焰变+2手雷,+2罐式炸弹,增加物理%加成

绝望封喉面具:增加18%混乱抗

黑曜石大锤:增加技能伤害

黑暗女王印戒:降物理抗-15%变-10%

统治王权项链:技能的爆伤和oa加成现在也会作用于玩家,爆伤降低到15%,oa降低到80

奥托斯火花权杖:新增45%冰转电,宠物点数电伤降低至1-36,物理转电降低至25%

风暴牢笼裤子:+2天火手雷变为漩涡(可能是手雷新的2进阶)

弧光巨剑:增加14%施法速度

时空风暴短剑:增加30虚转电,技能cd14s,有20元素将抗效果。

撒旦大口径步枪:+2震爆手雷重做的名字

死亡标记套装:攻速奖励降低到12%

神圣平衡套装:增加50oa

毒刃契约套装:oa奖励降低到45

日落:火打+3刃爆+3

日出:+3爆裂打击+3致命突袭

特洛赞套装:增加套装技能伤害和半径;增加80da,5%暴伤

特洛赞的头盔:增加30da,20混乱抗

特洛赞肩胛:增加30活力抗,50冰抗。

特洛赞法杖:增加oa至65,技能cd减至4.5秒

奥托斯风暴套装:oa降低至6%

奥祖因腰带:增加+2手雷

战裔套装:套装技能回血变6%,攻速奖励变9%,物理均伤变12-22

次元剑:冰转火变45%降抗变-20%

野血腰带:新增活力点伤,元素抗变26%,%物理伤加成改为%活力伤

野血护肩:增加活力点伤,oa增到45

野性剪毛护腿:增加4%物抗,20流血抗

物品变动:

Increased the base speed of melee (non-caster) weapons in the 20-55 level range. This is primarily a quality of life change forcharacters levelling with melee builds and is a net DPS buff.

增加20-55级非施法近战武器的基础速度。这对正在升级的近战bd从根本上来说是人生转折和dps增加。

Reduced material costs of low level Epic Item Blueprints

降低低级蓝色装备设计图制作装备所需材料

Added a new Fire-based two-handed rifle Monster Infrequent to a new variant of Fleshwarped Trollsxinde

增加一个新的双手火枪特绿在新出地牢里出

Relic - Belgothian's Carnage: adjusted chance of Defensive Ability Reduction to 25% chance of 40 Reduction for 2s, reducedPierce damage bonus to 8

贝尔蒂戈的杀戮:几率降低da变成25%降低40持续2s穿刺点伤变为8

Relic - Primal Instinct: reduced % Attack Speed bonus for pets to 15%, reduced chance of spawning a minion on attack to 20%

原始本能:宠物增加攻速奖励降低到15%攻击出现召唤物几率33%降低为20%

Component - Runestone: increased % Elemental Resist to 12% and added 12% Aether Resist

符文石(头部):变为12%元素抗12%虚化抗

戏性变动:

XP gain from enemies boosted around 5-10%, less at lower levels, more so at higher levels.

打怪获得经验提升%5-10%,低等级低点,高等级高点。

Some minor difficulty adjustment to try to make ambient damage rate a bit more consistent. In Veteran, enemies had lower damage but higher Offensive Ability, resulting in more frequent but less damaging hits. In Elite Offensive Ability was inadvertently reduced below Veteran levels but damage was higher, resulting in less frequent but more damage attacks, which could make rate of damage more jumpy. I've tried to smooth this out a bit, so the way enemies scale from Veteran to Elite is more consistent and damage rate should be a little more normalized on Elite. Some of these changes will trickle through to Ultimate but it shouldn't have a big effect there, since certain values were already scaled well above Veteran and I just left them alone.

细微调整了游戏难度使得不能同难度伤害更加平滑。老兵模式,怪物有更少的伤害但是oa更高,造成更多伤害率但是伤害不高。在精英难度,怪物oa不经意的比老兵难度低,伤害命中低攻击高。造成伤害频率跳动更大。我想让这个更平滑一些,老兵到精英难度的伤害成长更平滑,精英的伤害率更正常。这些变化中的某些将慢慢变化到终极,但是不会造成很大影响,因为这些经验已经从老兵获得提升,我就不管了。

Slightly increased drop rate of Unique items on Elite and Ultimate difficulties from non-Nemesis sources.

轻微提升了精英和终极难度非复仇单位装备掉率。

Reduced some excessively high Aether resists on various enemies (ex. Aether Crystals, Flesh Hulks, Aetherial Phantoms). Whilethese enemies are still highly resistant to the Aether, they should become more approachable for builds heavily reliant on Aetherdamage

降低了某些超高虚化抗怪物的虚化抗(虚化晶体、等等)。虽然这些怪依然高额虚化抗,但是对某些虚化bd更好打了。

Slightly increased % damage bonuses from Cunning and Spirit. Monster base damage adjusted accordingly.

轻微增加了敏捷和智力%伤害加成。怪物基础伤害相应也调整。

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