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Subsections Õ½Ú

Common Operations ³£ÓòÙ×÷
Keeping Track of Time ¼Ç¼ʱ¼ä
Accessing Other Components ·ÃÎÊÆäËû×é¼þ
Accessing Other Game Objects ·ÃÎÊÆäËûÓÎÏ·ÎïÌå
Vectors ÏòÁ¿
Member Variables & Global Variables ³ÉÔ±±äÁ¿ & È«¾Ö±äÁ¿
Instantiate ʵÀý
Coroutines & Yield Эͬ³ÌÐò & ÖжÏ
Writing Scripts in C# ʹÓÃC#Êéд½Å±¾
The most important classes ÖØÒªµÄÀà
Performance Optimization ÐÔÄÜÓÅ»¯
Script compilation (Advanced) ½Å±¾±àÒë(¸ß¼¶)

Attributes ÊôÐÔ

AddComponentMenuÌí¼Ó×é¼þ²Ëµ¥ ·­Ò룺½£¿Í
AddComponentMenu¹¹ÔìÌí¼Ó×é¼þ²Ëµ¥
ContextMenuÉÏÏÂÎIJ˵¥ ·­Ò룺½£¿Í
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ExecuteInEditModeÔÚ¼­Ä£Ê½ÔËÐÐ ·­Ò룺½£¿Í
HideInInspectorÔÚ¼ìÊÓÃæ°åÖÐÒþ²Ø ·­Ò룺½£¿Í
NonSerialized·ÇÐòÁл¯ ·­Ò룺½£¿Í
RequireComponentÐèÒª×é¼þ ·­Ò룺½£¿Í
RequireComponent¹¹ÔìÐèÒª×é¼þ ·­Ò룺½£¿Í
RPCÔ¶³Ì¹ý³Ìµ÷Óà ·­Ò룺½£¿Í
SerializableÐòÁл¯ ·­Ò룺½£¿Í
SerializeFieldÐòÁл¯Óò ·­Ò룺½£¿Í

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